#include "AMP/utils/MeshPoint.h"#include <array>#include <vector>
Go to the source code of this file.
Namespaces | |
| namespace | AMP |
| namespace | AMP::Geometry |
| namespace | AMP::Geometry::GeometryHelpers |
| namespace | AMP::Mesh |
Typedefs | |
| using | AMP::Mesh::Point = AMP::Mesh::MeshPoint< double > |
| using | AMP::Geometry::GeometryHelpers::Point1D = std::array< double, 1 > |
| using | AMP::Geometry::GeometryHelpers::Point2D = std::array< double, 2 > |
| using | AMP::Geometry::GeometryHelpers::Point3D = std::array< double, 3 > |
Functions | |
| std::vector< int > | AMP::Geometry::GeometryHelpers::assignRanks (const std::vector< double > &x, int N_ranks) |
| Assign ranks to a point cloud. | |
| std::vector< int > | AMP::Geometry::GeometryHelpers::assignRanks (const std::vector< Point1D > &x, int N_ranks) |
| Assign ranks to a point cloud. | |
| std::vector< int > | AMP::Geometry::GeometryHelpers::assignRanks (const std::vector< Point2D > &x, int N_ranks) |
| Assign ranks to a point cloud. | |
| std::vector< int > | AMP::Geometry::GeometryHelpers::assignRanks (const std::vector< Point3D > &x, int N_ranks) |
| Assign ranks to a point cloud. | |
| template<int NP, int NDIM> | |
| std::array< double, NP > | AMP::Geometry::GeometryHelpers::barycentric (const std::array< std::array< double, NDIM >, NP > &x, const std::array< double, NDIM > &p) |
| Compute the barycentric coordinates. | |
| double | AMP::Geometry::GeometryHelpers::distance (const Point3D &x1, const Point3D &x2) |
| Compute the distance between two points. | |
| template<std::size_t NDIM> | |
| double | AMP::Geometry::GeometryHelpers::distanceToBox (const std::array< double, NDIM > &pos, const std::array< double, NDIM > &ang, const std::array< double, NDIM > &lb, const std::array< double, NDIM > &ub) |
| Compute the intersection of a ray and a box. | |
| double | AMP::Geometry::GeometryHelpers::distanceToCircle (double r, const Point2D &pos, const Point2D &ang) |
| Compute the intersection of a ray and circle (2D) | |
| double | AMP::Geometry::GeometryHelpers::distanceToCircularFrustum (double rb, double rt, double h, const Point3D &pos, const Point3D &ang) |
| Compute the intersection of a ray and circular frustum. | |
| double | AMP::Geometry::GeometryHelpers::distanceToCone (const Point3D &V, double theta, const Point3D &pos, const Point3D &ang) |
| Compute the intersection of a ray and cone. | |
| double | AMP::Geometry::GeometryHelpers::distanceToCylinder (double r, double h, const Point3D &pos, const Point3D &ang) |
| Compute the intersection of a ray and cylinder. | |
| double | AMP::Geometry::GeometryHelpers::distanceToLine (const Point2D &pos, const Point2D &ang, const Point2D &v1, const Point2D &v2) |
| Compute the intersection of a ray and a line segment. | |
| double | AMP::Geometry::GeometryHelpers::distanceToLine (const Point3D &pos, const Point3D &ang, const Point3D &v1, const Point3D &v2) |
| Compute the intersection of a ray and a line segment. | |
| double | AMP::Geometry::GeometryHelpers::distanceToPlane (const Point3D &n, const Point3D &p0, const Point3D &pos, const Point3D &ang) |
| Compute the intersection of a ray and an infinite plane. | |
| double | AMP::Geometry::GeometryHelpers::distanceToQuadrilateral (const std::array< Point2D, 4 > &quad, const Point2D &pos, const Point2D &ang) |
| Compute the intersection of a ray and quadrilateral. | |
| double | AMP::Geometry::GeometryHelpers::distanceToQuadrilateral (const std::array< Point3D, 4 > &quad, const Point3D &pos, const Point3D &ang) |
| Compute the intersection of a ray and quadrilateral. | |
| double | AMP::Geometry::GeometryHelpers::distanceToSphere (double r, const Point3D &pos, const Point3D &ang) |
| Compute the intersection of a ray and sphere. | |
| double | AMP::Geometry::GeometryHelpers::distanceToTetrahedron (const std::array< Point3D, 4 > &tet, const Point3D &pos, const Point3D &ang) |
| Compute the intersection of a ray and tetrahedron. | |
| double | AMP::Geometry::GeometryHelpers::distanceToTriangle (const std::array< Point2D, 3 > &tri, const Point2D &pos, const Point2D &ang) |
| Compute the intersection of a ray and triangle. | |
| double | AMP::Geometry::GeometryHelpers::distanceToTriangle (const std::array< Point3D, 3 > &tri, const Point3D &pos, const Point3D &ang) |
| Compute the intersection of a ray and triangle. | |
| double | AMP::Geometry::GeometryHelpers::distanceToTube (double r1, double r2, double h, const Point3D &pos, const Point3D &ang) |
| Compute the intersection of a ray and tube. | |
| std::vector< Point2D > | AMP::Geometry::GeometryHelpers::get_poly_vertices (int N, double R) |
| Get the Vertices of a regular polygon. | |
| Point2D | AMP::Geometry::GeometryHelpers::map_circle_logical (double R, int method, double x, double y) |
| Map physical coordinates to the logical coordinates. | |
| Point2D | AMP::Geometry::GeometryHelpers::map_logical_circle (double R, int method, double x, double y) |
| Map logical coordinates to a circle. | |
| Point2D | AMP::Geometry::GeometryHelpers::map_logical_poly (int N, double R, double x, double y) |
| Map logical coordinates to a regular polygon. | |
| Point3D | AMP::Geometry::GeometryHelpers::map_logical_shell (double r1, double r2, double x, double y, double z) |
| Map logical coordinates to a shell. | |
| Point3D | AMP::Geometry::GeometryHelpers::map_logical_sphere (double R, double x, double y, double z) |
| Map logical coordinates to a sphere. | |
| Point3D | AMP::Geometry::GeometryHelpers::map_logical_sphere_surface (int method, double R, double x, double y) |
| Map logical coordinates to the surface of a sphere. | |
| Point2D | AMP::Geometry::GeometryHelpers::map_poly_logical (int N, double R, double x, double y) |
| Map physical coordinates to the logical coordinates. | |
| Point3D | AMP::Geometry::GeometryHelpers::map_shell_logical (double r1, double r2, double x, double y, double z) |
| Map a shell to logical coordinates. | |
| Point3D | AMP::Geometry::GeometryHelpers::map_sphere_logical (double R, double x, double y, double z) |
| Map logical coordinates to a sphere. | |
| Point2D | AMP::Geometry::GeometryHelpers::map_sphere_surface_logical (int method, double R, double x, double y, double z) |
| Map coordinates from the surface of a sphere to logical. | |
| Point2D | AMP::Geometry::GeometryHelpers::nearest (const Point2D &v1, const Point2D &v2, const Point2D &p) |
| Find the nearest point to a line segment. | |
| Point3D | AMP::Geometry::GeometryHelpers::nearest (const Point3D &v1, const Point3D &v2, const Point3D &p) |
| Find the nearest point to a line segment. | |
| Point3D | AMP::Geometry::GeometryHelpers::nearest (const std::array< Point3D, 3 > &v, const Point3D &p) |
| Find the nearest point to a triangle. | |
| Point3D | AMP::Geometry::GeometryHelpers::nearest (const std::array< Point3D, 4 > &v, const Point3D &p) |
| Find the nearest point to a tetrahedron. | |
| Point2D | AMP::Geometry::GeometryHelpers::normal (const Point2D &a, const Point2D &b) |
| Compute the normal to a line defined by 2 points. | |
| Point3D | AMP::Geometry::GeometryHelpers::normal (const Point3D &a, const Point3D &b, const Point3D &c) |
| Compute the normal to a plane defined by 3 points. | |
| Point3D | AMP::Geometry::GeometryHelpers::normalToQuadrilateral (const std::array< Point3D, 4 > &quad) |
| Compute the normal to a quadrilateral. | |
| std::vector< Point3D > | AMP::Geometry::GeometryHelpers::sampleLine (const std::array< Point3D, 2 > &v, double d0, bool interior=true) |
| Sample a line. | |
| std::vector< Point3D > | AMP::Geometry::GeometryHelpers::sampleQuad (const std::array< Point3D, 4 > &v, double d0, bool interior=true) |
| Sample a line. | |
| std::vector< Point3D > | AMP::Geometry::GeometryHelpers::sampleTet (const std::array< Point3D, 4 > &v, double d0, bool interior=true) |
| Sample a line. | |
| std::vector< Point3D > | AMP::Geometry::GeometryHelpers::sampleTri (const std::array< Point3D, 3 > &v, double d0, bool interior=true) |
| Sample a line. | |
| std::vector< AMP::Mesh::Point > | AMP::Geometry::GeometryHelpers::subdivide (const std::array< AMP::Mesh::Point, 3 > &v, double res) |
| Subdivide a triangle. | |
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Advanced Multi-Physics (AMP) Oak Ridge National Laboratory Idaho National Laboratory Los Alamos National Laboratory |
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