Advanced Multi-Physics (AMP)
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AMP::Mesh::TriangleMeshElement< NG > Member List

This is the complete list of members for AMP::Mesh::TriangleMeshElement< NG >, including all inherited members.

centroid() const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
clone() const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
containsPoint(const MeshPoint< double > &pos, double TOL=1e-12) const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
AMP::Mesh::MeshElement::containsPoint(const std::vector< double > &pos, double TOL=1e-12) constAMP::Mesh::MeshElement
coord() const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
AMP::Mesh::MeshElement::coord(int i) constAMP::Mesh::MeshElementinline
d_globalIDAMP::Mesh::TriangleMeshElement< NG >private
d_meshAMP::Mesh::TriangleMeshElement< NG >private
distance(const MeshPoint< double > &pos, const MeshPoint< double > &dir) const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
elementClass() const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
ElementListPtr typedefAMP::Mesh::MeshElement
elementType() constAMP::Mesh::MeshElementinline
getElements(const GeomType type) const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
getElementsID(const GeomType type, MeshElementID *ID) const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
getNeighbors() const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
getNeighborVertices(std::vector< Point > &vertices) constAMP::Mesh::MeshElementvirtual
getTypeID() const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
getVertices(std::vector< Point > &vertices) constAMP::Mesh::MeshElementvirtual
globalID() const overrideAMP::Mesh::TriangleMeshElement< NG >inlinevirtual
globalOwnerRank(const Mesh &mesh) constAMP::Mesh::MeshElement
isInBlock(int id) const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
isNull() constAMP::Mesh::MeshElementinline
isOnBoundary(int id) const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
isOnSurface() const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
MeshElement()=defaultAMP::Mesh::MeshElement
MeshElement(const MeshElement &)=defaultAMP::Mesh::MeshElementprotected
MeshElement(MeshElement &&)=defaultAMP::Mesh::MeshElementprotected
nearest(const MeshPoint< double > &pos) const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
norm() const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
operator!=(const MeshElement &rhs) constAMP::Mesh::MeshElementinline
operator!=(const MeshElementID &rhs) constAMP::Mesh::MeshElementinline
operator<(const MeshElement &rhs) constAMP::Mesh::MeshElementinline
operator<(const MeshElementID &rhs) constAMP::Mesh::MeshElementinline
operator<=(const MeshElement &rhs) constAMP::Mesh::MeshElementinline
operator<=(const MeshElementID &rhs) constAMP::Mesh::MeshElementinline
operator=(const TriangleMeshElement &)AMP::Mesh::TriangleMeshElement< NG >
operator=(TriangleMeshElement &&)AMP::Mesh::TriangleMeshElement< NG >
AMP::Mesh::MeshElement::operator=(const MeshElement &)=defaultAMP::Mesh::MeshElementprotected
AMP::Mesh::MeshElement::operator=(MeshElement &&)=defaultAMP::Mesh::MeshElementprotected
operator==(const MeshElement &rhs) constAMP::Mesh::MeshElementinline
operator==(const MeshElementID &rhs) constAMP::Mesh::MeshElementinline
operator>(const MeshElement &rhs) constAMP::Mesh::MeshElementinline
operator>(const MeshElementID &rhs) constAMP::Mesh::MeshElementinline
operator>=(const MeshElement &rhs) constAMP::Mesh::MeshElementinline
operator>=(const MeshElementID &rhs) constAMP::Mesh::MeshElementinline
print(uint8_t indent=0) constAMP::Mesh::MeshElement
resetElemId(const ElementID &id)AMP::Mesh::TriangleMeshElement< NG >inline
TriangleMeshElement()AMP::Mesh::TriangleMeshElement< NG >
TriangleMeshElement(const TriangleMeshElement &)AMP::Mesh::TriangleMeshElement< NG >
TriangleMeshElement(TriangleMeshElement &&)AMP::Mesh::TriangleMeshElement< NG >
TriangleMeshElement(const MeshElementID &id, const TriangleMesh< NG > *mesh)AMP::Mesh::TriangleMeshElement< NG >
volume() const overrideAMP::Mesh::TriangleMeshElement< NG >virtual
~MeshElement()=defaultAMP::Mesh::MeshElementvirtual
~TriangleMeshElement()=defaultAMP::Mesh::TriangleMeshElement< NG >virtual



Advanced Multi-Physics (AMP)
Oak Ridge National Laboratory
Idaho National Laboratory
Los Alamos National Laboratory
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Last updated: Tue Mar 10 2026 13:06:43.
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